Primite Howl
Trap Normal

Primite Howl

  • Archetype:
  • Primite

  • View:
  • 3497




Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 56
Deck 56

Primite Howl — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Recovery/Recursion

Why it scores here

Primite Howl reliably converts into a free body (a Normal monster Special Summoned from Deck or GY when you control no monsters) and a conditional control swing (banish it from the GY on the opponent's turn to take a higher-ATK monster until End Phase), with battle-damage immunity for Normal and Primite monsters as a secondary benefit. The score is mid-range because the steal needs a Normal monster target and an ATK gap, and no combo boards were supplied to show how far it converts in practice. Its material value is near zero because it is a Trap, not a monster, so the Material axis earns almost nothing.

Axis scores

Axis Score Evidence
Accessibility 60 Live from hand and GY, with 400 of 400 sampled decks running it at 1.24 copies on average, but no starter or searched data is supplied (inference from the 400-deck sample plus the text). (observed/inferred)
Combo & Conversion 40 Text shows one extra body and one steal, with no recorded boards, starter counts or power_index to show a larger line (inferred from text only). (inferred)
Resource Economy 65 The Deck/GY Special Summon adds a body at no card cost, and the steal nets +1 for you and -1 for the opponent for the cost of banishing itself from the GY (verified from text).
Effect & Interaction 60 The GY-activated steal of a higher-ATK monster is a real disruption effect, but it is conditional on a Normal target and an ATK gap (verified from text, with the conditions as the limit).
Material Utility 5 It is a Trap card with no monster body, so it provides no material, level or attribute value (verified from frame_type and type).
Resilience & Flexibility 55 Usable from the hand for battle protection and from the GY for the steal, so it spans two zones, but the GY steal depends on a Normal target being present (inferred from text).
Deck-Building Efficiency 60 Near one copy per deck (332 of 400 sampled decks at 1 copy), a Primite-compatible slot, and no garnet, but it does restrict the deck to Normal-monster targets (observed from deck copies plus inferred from text).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Battle-damage immunity for Normal and Primite monsters on the turn it resolves (verified from text)
  • GY-activated steal of a higher-ATK opponent monster costs only a self-banish (verified from text)
  • Special Summon of a Normal monster from Deck or GY is a free body when no monsters are controlled (verified from text)
  • Common in Primite lists: 79 of 400 sampled decks, 19.8% (observed)

Weaknesses

  • The steal needs a Normal monster target and an opponent monster with higher ATK (verified from text)
  • The Special Summon needs an empty monster zone (verified from text)
  • No combo boards, starter counts or power_index supplied, so conversion is unmeasured (data gap)
  • Activation type and timing of the first effect are not stated in the supplied text (data gap)

Counters / choke points

  • Graveyard hate, since the steal is activated from the GY (inferred from text)
  • Opponent monsters with ATK at or below the Normal target, since the steal needs a higher-ATK monster (inferred from text)

Best use

Board breaker and Normal-monster support trap. Decks: Primite. Suggested copies: 1.

Evidence & gaps

  • Verified: Battle-damage immunity for your declared Normal and Primite monsters for the rest of the turn; Special Summon of a declared Normal monster from Deck or GY when you control no monsters; GY-activated steal of a monster with higher ATK than your target Normal monster, until End Phase, costing a self-banish; Trap Card type, frame trap, race Normal
  • Observed: 400 sampled decks run it at an average of 1.24 copies (332 at one copy); Primite is the largest home archetype at 19.8% of sampled decks; Top partner Primite Lordly Lode co-occurs in 84.2% of sampled decks; Gameplay type 7 holds 64.2% of sampled decks and 72 archetypes are represented
  • Inferred: Board breaker role: the steal is the main interaction; Recovery role: the Deck/GY Special Summon reuses the card's body; Graveyard hate and low-ATK boards would stop the steal
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies are assumed activation type (Normal or Continuous) and timing of the first effect are not stated in the text the 400 decks are all decks that run the card, so they are not a meta sample guides_evidence has only one mention, in a meme deck guide











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